.. _CGameEffectCharm Class: ========================== CGameEffectCharm Class ========================== .. toctree:: :maxdepth: 1 .. note:: See :ref:`CGameEffect\ Methods` for methods that are shared by all game effect classes. Only the additional methods specific to each class are documented here. ---- .. _CGameEffectCharm_Methods: Methods --------------- +-------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | **Name** | **Description** | +-------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameEffectCharm\:\:DisplayString` | | +-------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ | :ref:`CGameEffectCharm\:\:OnAddSpecific` | | +-------------------------------------------------------------------------+-----------------------------------------------------------------------------------------+ ---- .. _CGameEffectCharmDisplayString: CGameEffectCharm\:\:DisplayString ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: virtual void CGameEffectCharm::DisplayString(CGameSprite* pSprite); **Parameters** * :ref:`CGameSprite`\* *pSprite* - pointer to game sprite object **Remarks** ---- .. _CGameEffectCharmOnAddSpecific: CGameEffectCharm\:\:OnAddSpecific ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ :: virtual void CGameEffectCharm::OnAddSpecific(CGameSprite* pSprite); **Parameters** * :ref:`CGameSprite`\* *pSprite* - pointer to game sprite object **Remarks**